“Interacting with Personal Fabrication
Machines”
In
anticipation of 3D printers reaching millions of users, I am investigating how
to allow future users to interact with the new hardware. I present a series of
interactive software+hardware systems that I created to answer this question.
They are characterized by two main properties. First, they produce physical
output quickly, allowing users not only to see their results, but also to touch
and test their mechanical properties as users work towards a solution. Second,
the systems allow users to interact directly with the workpiece, i.e., rather
than using a digital 3D editor, users manipulate the workpiece located inside
the 3D printer by pointing at it, causing the machine to then modify the
workpiece accordingly. I put my research into perspective by drawing analogies
to the evolution of interactive computing from batch processing, to turn
taking, to direct manipulation.
Speaker: Stefanie Mueller is a PhD
student working with Patrick Baudisch at the Human-Computer Interaction Lab at
Hasso Plattner Institute. In her research, she develops novel hardware and
software systems that advance personal fabrication technologies. Stefanie has
published 10 papers at the most selective HCI venues CHI and UIST, for which
she received a best paper award and two best paper nominees. She is also
serving on the CHI and UIST program committees as an associate chair. In
addition, Stefanie has been an invited speaker at universities and research
labs, such as MIT, Stanford, UC Berkeley, Microsoft Research, Disney Research,
and Adobe Research.
- Tags
-